![]() BUT shall I run it as it was intended (using D&D 3.5), shall I try to convert it to D&D 4th Edition (my group really likes the new system) or is converting the setting to a completly different system like Savage World, True20, GURPS, whatever the way to go?ĭeep in my heart I still hope that Privateer Press will surprise us with their brand-new IK roleplaying game that perhaps even is compatible to their miniatures line in the future. When I’ve concluded our current Pirates of the Spanish Main campaign returning to the Iron Kingdoms could be one of my possibilities. And I don’t believe they have the manpower or will to reinvigorate their roleplaying game line.Īnd although I own lot of the IK books I haven’t run more than the first part of the Witchfire trilogy. With WARMACHINE, HORDE and the new Monsterpocalypse they have three miniature game lines. The only way to reprint the books would be to make them compliant with the OGL, which in my opinion would be no impossible task.īut if you ask me, I am sure that Privateer Press is focussing on new projects and the IK campaign setting is more or less dead. But they can’t sell their existing material because the d20 System license is no more. IK was using the d20 System License, so you probably won’t find many copies in stores nowadays.īut alas there hasn’t been any new releases for the IK campaign setting for quite some time now and Privateer Press recently announced on their forums that they will not release an updated version with D&D 4th Edition rules. The PCs will have to use all their wits to help defeat the invaders This scenario, designed for characters of levels 3-4, continues to develop the Iron Kingdoms game setting a gritty fantasy world with a touch of steam power and black powder. IK consisted of the beforementioned trilogy (the “Witchfire” trilogy), the IK: Character guide, the IK: World guide, two Monsternomicons and several smaller sourcebooks. Martin 4.36 14 ratings2 reviews 'The Witchfire Trilogy Part I: The Longest Night' is a role playing game adventure set in the exciting 'Iron Kingdoms' fantasy game world - a place where swords & sorcery meet steam power and gunpowder. In the beginning IK started as a trilogy of adventures that later even spawned the miniature games WARMACHINE and HORDE. The Witchfire Trilogy Book 1: The Longest Night Matt Staroscik, J.M. The Witchfire's true purpose is finally revealed, and only the courage and sacrifice of a small group of unlikely heroes can save Alexia from the brink of madness and prevent the infernal weapon from fulfilling its apocalyptic legacy.The people who followed my Dungeoncraft articles may already have guessed that the Iron Kingdoms setting by Privateer Press was one of the major inspiration for Asecia. Nearly two decades later, the veteran of countless wars, Alexia returns to Corvis, the City of Ghosts, in search of help from the malignant forces that seek the return of the coveted sword. ![]() ![]() With the voices of the Witchfire's imprisoned souls raging in her mind, Alexia would eventually unlock the power of the Infernal artifact and command an army of undead to vanquish the villains seeking to use the sword to once again subjugate the Iron Kingdoms. Hellbent to spare her mother an eternity of torture, Alexia Ciannor stole the accursed sword and set out to unlock its dark secrets. Now, the legend continues in the newest edition of the Iron Kingdoms RPG, written for 5e.Īs a child, she lost everything when her mother was wrongfully executed for witchcraft and her soul was consumed by the most ancient of all weapons, the black blade known as the Witchfire. Twenty-one years ago, the Iron Kingdoms was introduced through an acclaimed series of adventures known as The Witchfire Trilogy. The Witchfire Trilogy provides the perfect entry point to the popular and award-winning Iron Kingdoms campaign setting. Martin (Editor) 3.86 22 ratings2 reviews Set your next adventure in the world of the Iron Kingdoms. "Discover the origins of the legend that started it all. The Witchfire Trilogy, Collected Edition J.M.
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